The general feel of what developers have said about the PlayStation 4 so far is that it will be easier to develop for than its predecessor, and this is something the Xbox 720 hopefully has learned from as well.
According to a report from VG24/7 on Wednesday, “GRID 2” senior executive producer Clive Moody talked about how their development team feels about developing for the PS4, contrary to the PS3.
“The general consensus amongst our guys is the architecture is a little easier to get our heads around.
“It’s no secret that PS3 was tough, very, very, bespoke architecture.
“It was something that took us and a lot of developers a lot of time really to just understand how to squeeze the best out of it.
“I think from the off with PS4 architecture it’s going to be easier to get results.
“The last thing we want as developers is stuff in the way of producing and creating experiences so that’s a massive plus,” Moody said.
This was probably one of the more brilliant moves on the part of Sony to make the PS4 easier to develop for, given all of the talk that surrounded difficult PS3 development experiences.
During the PS4 event, Sony focused on the fact that they did indeed consult many, many developers when they were creating the PlayStation 4, and that will most likely payoff in the long-run.
Xbox 720 will need to follow a similar path as it would not be smart on their part to create a system that is hard to develop for.