Xbox 720 will no doubt receive a very similar version of the controller currently out for the Xbox 360, and competitor Sony just now seems to be catching up with the PS4 controller.
According to a report from CVG on Wednesday, Guerrilla Games’ co-founder Hermen Hulst talked about how the new controller for the PS4 feels in your hands.
“I think it’s a big step forward from what we have [on PS3]. It feels incredibly accurate, in your hands it feels solid, it feels really high quality with the materials that have been used, it feels like you’re in control and particularly with that feeling of being a Shadow Marshal, this big hero guy with extra capabilities, it’s very suitable.
“And like we said earlier, we’ve been feeding back on what it should be for so long that I think we have what we wanted to have. It’s very suitable for ‘Killzone,'” Hulst said.
Hulst then commented on the likelihood of “Shadow Fall” ending up on the PlayStation Vita.
“That’s easily imaginable – but that’s not a promise at all.
“Imagining is not so hard but obviously you’ve got to pick your battles. We’ve got a title trying to set a benchmark on Vita in ‘Killzone Mercenaries’ and we’re trying to do events like this [PlayStation 4 conference] and at the same time commit to launch with a game like ‘Killzone Shadow Fall’… you know, we’ve got to focus on first things first.”
“It’s been announced that Remote Play will be included at a system level, so obviously we will include that as well [in ‘Shadow Fall’], which I think is a very powerful thing to do at a system level,” Hulst said.
Finally, Hulst talked about the amount of feedback they were able to give for the controller, and that has produced positive results.
“The number of hours of feedback we’ve given on [the controller] to get it exactly to what we want – with the outward curving triggers, the indentations – and from all these different studios doing the same thing, it’s a lot of detailed stuff, making games but also making hardware for games.
“And that’s great, because since we’ve worked on it so long and given feedback on it, that’s the reason we’re quite confident today as a group of developers, because we know where it was and the path it’s taken so we know that once it’s in the hands of users, of people who love core gaming experiences, that it’ll work well,” Hulst said.