Well, we’re in the middle of the Wii U launch window, but looking through that window to what’s come before, it’s plain to see that XSEED has built a tower on the remnants of the Wii. Announced on 16 January, the company that localized ‘The Last Story’ for North America has officially stated that they’ll be doing the same for ‘Pandora’s Tower’.
The third and final title on Operation Rainfall’s list of three games they wanted released in North America (after ‘Xenoblade,’ and ‘The Last Story’), that movement can now be considered a success. It’s reached its initial goal, and XSEED even directly acknowledged the role of fan demand in their press release regarding ‘Pandora’s Tower’:
“It’s fantastic to be bringing such a highly-anticipated title like Pandora’s Tower to such a vocal fan base,” said Shinichi Suzuki, President and CEO of XSEED Games. “North American gamers have been very patient in waiting for this game to be released, and we’re confident they will be pleased when they get their hands on the title.”
However, the game’s timing is rather odd. Aside from a handful of other games there are no titles being released for the Wii in 2013. Instead, there are more titles (and much more buzz) for the Wii U.
So,why bother with one last Action RPG for the Wii? Aside from fulfilling fans’ requests, it no doubt has to do with the scarcity of such games for the Wii U. Seeing such a window of opportunity, X-Seed must have decided to go ahead with the project, no doubt encouraged by the North American sales of ‘The Last Story’ (which almost matched Japan’s numbers).
Already released in Europe, IGN, Gamespot, and Metacritic, have all reviewed the game already. The game’s been rated above average, but it’s not likely the game’s averageness that’s had fans clamouring for it. It seems more likely that ‘Pandora’s Tower’ has only been launched in the West on its reputation as one of the Wii’s darkest games.
Nonetheless, XSEED’s picking this game up for the North American market suggests a confidence in fans and gamers more generally alike. Such confidence might mean that we’ll see other obscure games that Nintendo themselves would never localize brought over by XSEED, or Atlus, or other localizers.
What do you think of XSEED’s decision to release Pandora’s Tower? Is it a testament to the power of a vocal, polite, and organized fan-base? Or just the company’s logical next step after the low-investment success of ‘The Last Story’?