The trailer for heart of the swarm is playing in a lot of gamers heads since it was released. Pulses flair, pupils dilate, a few millions adrenal glands are ready to release massive amount of adrenaline on March 12, 2013. Every R.T.S gamer wants to know who will die. How will Kerrigan regain control of the swarm, will Raynor be able to survive another betrayal? Is this the beginning of a new empire of earth for the rebels. The victory of Crown Prince Valerian Mengsk on Char mean that Emperor Mengsk ether will accept his son as the new leader or will his fight to control earth be more of a footnote as the swarm goes out of control. What of the Protoss, and their fight to remain strong against the Zerg, with the lost of there home world? Will the Protoss alliance with the rebels and Raynor hold now that Kerrigan has returned to Raynor side. So many what if’s to ponder, so let look at the changes since the beta came online.
The Terran Race was originally expected to feature two new units: the Shredder, and the Warhound. Internal testing revealed the Shredder was too flexible and powerful, and it was therefore replaced by widow mines, mobile spider mines that fire missiles at the target, causing splash damage. The Warhound had an autocast ability which launches missiles that target mechanical units. During the closed beta, Blizzard agreed with pro gamers that it does not work in its current state, and the Warhound was removed from the game……
The Protoss Replicant has been cut due to its tendency to stifle unit diversity, but the Oracle and Tempest remain. The Oracle is an extremely fast energy based flying unit. Attacking consumes the Oracle’s energy, and is designed for killing the opponent’s workers. The Oracle also has two other abilities: Revelation, which reveals enemy units and buildings within an area; and Envision, which grants the Oracle the ability to detect invisible or burrowed units…..
Since Blizzcon, the Overseer has been re-added; the Viper and the Swarm Host also remain. The flying Viper has several abilities: “Blinding Cloud” which reduces all units’ range to 1, “Abduct” pulls a unit to the Viper’s location, and the “Consume” ability allows the Viper to regain energy by siphoning health from a friendly structure. The Swarm Host periodically spawns slow-moving units called Locusts when burrowed. Locusts have a ranged attack, and only hit ground.
Three races a lot of upgrades and bugs worked out. If everything hold true to the beta as of this week, the changes will be more than campaign mode missions new units and better graphic.
Blizzard have gone all out to provided a new game disguise as a expansion. Powerful new units or upgraded abilities for each race’s units, a compelling story that is already historic. Star Crafts only failure so far is, that we have to wait a little over two weeks for this gem to drop. Games may come and go but classics have there own culture, Star craft 2: heart of the swarm Vengeance trailer shows such a game. Enjoy the full trailer released by Blizzard Feb 26, 2013.