Choosing an investigator team in “Elder Signs: Omens is always fun. You get to choose exactly four. And while it is generally wise to choose a balance of abilities, you can also go for themes.
The first themed team is one we might call the “Anti-terror Squad.” All investigators on this team have ways of mitigating the terror result on the dice. Kate Winthrop can ignore terror results. Harvey Walters can change on terror into a lore. Michael McGlen can turn a terror into a peril. And little Wendy Adams, bless her urchin soul, can transform a terror into any result at all.
Next we have the “Luck Squad.” Joe Diamond doubles the effectiveness of his clue tokens, while Diana Stanley collects an extra clue token for each monster slain. Many Thompson gets to reroll two dice each day and Lola Hayes spends two trophies to refresh a single green die. With this team, you will be rerolling dice all the way to the asylum!
The Task Masters can handle adventure tasks better than anyone. Amanda Sharpe can solve more than one task per glyph conjure. Mark Harrigan can solve tasks in any order. Diana Stanley never takes sanity or stamina penalties for resolving tasks while Sister Mary ignores locked dice. As an alternate, Darrell Simmons can increase the investigation result of a die by one. As another alternate, Jim Culver is able to focus a die even when after completing task.
“Team Medic” offers the greatest reassurance. Vincent Lee can heal stamina and Carolyn Fern can heal sanity. Sister Mary shields players from locked dice, since she ignores them on her turn. Finally, Kate Winthrop ignores terror effects. With Mary and Kate handling the adventures that others find impossible, and Vincent and Carolyn keeping everyone hearty and sane, this team might provide a nice sort of handicap to players who fear the horrors of the museum.
The “Trophy Hunters” excel at collecting more than their share of rewards. Leo Anderson receives an extra trophy for adventures. Dexter Drake gets an extra spell whenever he collects at least one. Bob Jenkins gets an extra common item and Monterey Jack gets an extra unique item.
A subtly different variant of the “Anti-terror Squad” is the “Glyph Exchange.” Wilson Richards can change the yellow die into any result (barring the terror symbol, which the yellow die lacks). Marie Lambeau can trade in 4 trophies to change one glyph to any result. Darrel Simmons can increase the value of a die that shows investigations, up to the limit of that die color (green 3, red and yellow 4). Round out the team with any of the “Anti-terror Squad” members.
A final team could be “Red and Yellow.” Gloria Goldberg receives the red and yellow dice for free in an Other World adventure. Jenny Barnes receives both is she sacrifices a common item, spell or clue. Ashcan Pete can choose his rewards, taking a unique item, common item, spell or clue in place of a common item, unique item or spell (but not if he receives a clue up front). Wilson Richards can alter the result of the yellow die.
Other teams are possible, and they can be based on stats rather than powers. The point of course is to have fun!