PS4 broke out its new controller last week, and gamers are not the only ones who have good things to say about the new device, as Guerrilla Games, the people behind “Killzone Shadow Fall,” agree.
According to a report from CVG on Wednesday, Shadow Fall’s game director Steven ter Heide talked a lot about the upcoming title.
This was apparently the first time Sony asked for feedback regarding an upcoming console they were making.
“This was the first time we did this with PlayStation, where you get the entire group of core developers together and consistently give very deep, profound feedback on everything system-related, and that’s really awesome,” ter Heide said.
“The guys who made it are no longer in an ivory tower in Tokyo, [the development has been] shared with us and not just with us, but with Evolution, Santa Monica, Naughty Dog, everybody and together we’ve built the machine.
“I think because it’s so embedded in the work that we do, we who make games on a daily basis, it’s a gamer’s machine. That’s the end result of it. I think Mark Cerny said at one point [in the PS4 conference] that it’s a machine by gamers, for gamers, and I really think that’s the essence of it.
“They’ve made sure that all the focus is just on how we can make the games as good as possible,” ter Heide said.
He went on to talk about how the PS4 controller really works well with the game and any other first-person-shooter.
“It’s a great controller for an FPS.
“We’ve been having these discussions about putting a headset jack in there because everybody should be able to go online and have a chat, and they put it in there and it’s awesome.
“It sounds like a lot of really simple features that we’ve put in there but they make all the difference because it’s in one comprehensive package.
“For example, there are little tweaks to the indentation on the sticks, where you have your thumbs on them, we’ve slightly raised them so there’s a little bit more precision. They’re slight changes but they make a huge difference,” ter Heide said.