“Grand Theft Auto 5” will be releasing this coming September, but some new information has surfaced that alleges the game will need to be shipped with more than two discs for the whole thing to be played.
According to a report from CCUS on Tuesday, a previous GameInformer report is being taken a little too literally when the cover story detailed the upcoming game from Rockstar Games, “Grand Theft Auto 5.”
“Features the biggest open world in the series’ history – ‘GTA 5′s’ world is bigger than the worlds of ‘Red Dead Redemption,’ ‘San Andreas’ and ‘GTA IV’ combined,” the piece said.
Some folks have decided to start up a rumor that says “Grand Theft Auto 5” will be shipped with up to ten discs being included in the unit. That is less of a literal statement and more of a statement regarding how big this game could be.
Their math there is done when they say “GTA 5′s world is bigger than the worlds of Red Dead Redemption, San Andreas and GTA IV combined.”
There is no way this game will be shipped with 10 discs, but it was a kind of a funny and interesting thing to bring this up anyway.
The ultimate point here was boiled down to predicting how big Rockstar has actually made this upcoming title, and that it will indeed pass the two disc setup that some games have gone with lately.
Apparently this story has some merit due to a supposed exchange between Rockstar and Microsoft about the size of memory an Xbox 360 game can hold per unit. That was ultimately fixed and Rockstar was not limited in the end.
This will definitely be an interesting issue when these new systems are released, since most reports have been referring to the size of next-generation discs to hold up to 60GB per unit.
It will be interesting to see ultimately how many discs the game ships with and how big the world is, but gamers can certainly expect the biggest Rockstar title ever.
Grand Theft Auto 5 features to revolutionize brand
The head of Edinburgh development studio Rockstar North Leslie Benzies said the team has really focused on bringing great detail to the surrounding areas of Los Santos.
“The setting of ‘Red Dead Redemption’ meant that animals were a necessity for the ambient world – something we hadn’t required in ‘GTA’ previously.
“But because of the scale of the map [in ‘GTA V’] and the different kinds of areas involved, a countryside without animals would feel quite hollow.
“At the same time, animals aren’t just a backdrop – you can expect to see dogs guarding areas and causing the player trouble when they try to sneak past them,” Benzies said.
Finally, Benzies talked about the hope they have for “GTA V’s” multiplayer.
“‘GTA III’ was a technical revolution when new technology allowed us to break away from the norm and create something special.
“We consider subsequent refinements of the series to be revolutionary in their own way, in terms of playability, scale and narrative. For ‘GTA V’ we want to push all of these to a new level while incorporating new gameplay elements that would not have been possible before.
“The ability to switch between different characters allows the player to do things that wouldn’t have been possible in any other ‘GTA’ game, and on the multiplayer side we hope that ‘GTA V’ will do for multiplayer open world games what ‘GTA 3’ did for open world single-player games,” Benzies said.
Grand Theft Auto 5 missions won’t bore
Rockstar Games cofounder Dan Houser said he firmly believes the mission variety won’t be any problem for gamers.
“We’ve focused on variety.
“I don’t think players will say, ‘I’m constantly being told what to do, and I go there, I do it, I leave and I do everything in exactly the same way!’ I definitely don’t think that will be a problem,” Houser said.
Some people were wondering about whether or not missions would become repetitive, and not allow gamers to be creative on the fly.
From what Houser said and knowing how much time Rockstar Games has put into this game, don’t be surprised if this is one of the best games of 2013, which could be saying a lot with all the next-generation changes that may be coming.
Grand Theft Auto 5 pushes consoles
Rockstar Games’ Dan Houser said they have been able to do everything they wanted to on these current systems.
“At a creative level, which is the most important for us, we could say everything we wanted to say and do everything we wanted to do on these machines.
“We didn’t sit there saying, ‘We’d like to do this in the game, but we can’t.’ There’s plenty of power in these machines,” Houser said.