Back in November, a supposed leak from a Chinese EA developer was captured online discussing Battlefield 4. In the conversation, he stated several things pertaining to next generation consoles, features we could expect in Battlefield 4, and standards/benchmarks the development team was going for.
The rumors went largely unnoticed though, as there is only so much of this stuff you can report on with out loosing some type of credibility. But thanks to the recent (unintended?) announcement of “Air Superiority” mode hidden at the bottom of the Battlefield 3 Premium section Battle Log (and being included in the “End Game” final DLC), could these previous rumors about Battlefield 4 be true?
For those that missed the alleged conversation, here it is (translated):
- EA Employee: BF4
- EA Employee: Coming October 23rd, 2013
- EA Employee: development just started, expected to be done in 1 yr [Nirolak’s Note: Since this is the one likely to elicit the most “this is fake” notes, I feel I should elaborate. Given some later points (like already have an internal demo), this seems to refer to EA’s normal two year development cycle of a one year pre-production cycle with ~30-40 people and then ballooning up to 150-300 people to make the game after most things are prototyped and planned out. Visceral, BioWare, and a fair number of publishers outside EA also operate this way since it allows you to have multiple projects without cyclical layoffs due to scaling down in pre-production and scaling up in production. For example, during the downtime between Bad Company 2 and Battlefield 3, DICE’s spare staff worked on making Medal of Honor’s multiplayer and helping to build Need For Speed: Hot Pursuit. As to what the bulk of DICE’s staff worked on prior to this going into production, it’s probably either a second project or, once again, other EA games.]
- EA Employee: will be on pc, ps3, xbox360 and next gen consoles
- EA Employee: will be one of the first games for next gen consoles
- EA Employee: commander system comes back
- EA Employee: profile can be linked with other devices like ipad
- EA Employee: auto login, need internet all time, support cloud saves
- EA Employee: easier to pickup the game, to take care of players from CoD
- EA Employee: support body and voice control for this commander system
- EA Employee: better battlelog integration and better stats reporting
- EA Employee: supports video playback and sharing
- EA Employee: have gem store for dlc and other stuff like that
- EA Employee: 3 factions: russia, usa and china
- EA Employee: can deploy female soliders
- EA Employee: frostbite 2.0 engine
- EA Employee: pc, ps4 and xbox 720 supports 64 player maps
- EA Employee: 360 and ps3 will be less
- EA Employee: pc, ps4 and 720 will provide 60 fps
- EA Employee: already have a demo video internally within EA,
- EA Employee: matching the quality of BF3 already
- EA Employee: bf4 will use 80% of power of frostbite 2, wher as bf3 only 30-40%
- EA Employee: modern background
- EA Employee: i mean story background
Now, what does this conversation have to do with Battlefield 3? Well, the credibility comes from a different section of the conversation, where the EA Employee talks about the (then) upcoming and unknown End Game DLC. He discussed the following:
- Added four new maps, actually may just be the old map revision.
- New air war mode, similar to the Armored Fury Battle City / armor advantage mode.
- New Double prevention and control vehicles and two-wheeled motorcycles and other vehicles.
- Increase in new jobs and new achievements.
So, with the accuracy depicted in these previously unknown “End Game” details, could these Battlefield 4 rumors be true? Only time will tell, but if there is any hint of credibility to it, the next generation of console’s should finally provide a “true” Battlefield experience for everyone.
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Photo Credit: MP1st