Last November, there was a considerably large leak that came out of Bungie Studios relating to their upcoming next-generation game “Destiny,” but while many thought that would be a negative situation, it ended up being an advantage.
According to a report from GameSpot on Tuesday, Bungie Studio’s design director Joe Staten talked about what it was like when that leak happened last year.
“I was in a conference room. And [Pete Parsons, Bungie COO] walked in with his laptop. Pete has this look on him when he’s a little nervous and his eyes get really wide; his entire body was quivering.
“I think our response was typical Bungie. We just took it in our stride and, instead of making it a negative, we turned it into a positive.
“We initiated a conversation with our fans, which we hadn’t done in a really long time. And I think having done that, the great reaction that we got from it really made us all very excited internally. It motivated us,” Staten said.
Bungie music man Martin O’Donnell then talked about the structure and how things are run at Bungie nowadays.
“There was a very conscious decision when we went independent from Microsoft.
“We wanted to make a game company that didn’t get into the habit of swelling its ranks in order to finish a project, and then letting a bunch of people go.
“We wanted to figure out a way to make a place where people could come and work and stay,” O’Donnell said.
The leak back in November said, “[Details] covered everything from game story, factions, art, engineering, tool chain, graphics, audio, player investment mechanisms, player progression, UI, and web and mobile apps.”
The person added saying, “a live scene walk through demonstrating lots of atmospherics, huge amounts of trees and foliage (SpeedTree), particle effects, dynamic lighting and dynamic time of day ending in a sun set”, before giving attendees hands-on time with the game.”
The unknown name went on to fully detail their opinion about how they think this game still feels a bit like Halo.
“At the end of the day I was excited about the game, I like the feel of being in a large world with different destinations and the interactions along the way.
“It actually brought back a sense of exploration I recall from playing [Elite] many years ago, although there was no opportunity to shoot aliens in the face in Elite.
“I’m not fully sold on the appeal of being able to change the colour of a weapon, but I guess it works in China, and customization and individual identity is a big theme for the game,” the source said.