343 Industries gave the official release date for the Majestic Map Pack for “Halo 4” on Tuesday. The studio also dropped new details about the new gametypes and playlists, screenshots and a video for the Xbox 360 DLC.
The Majestic Map Pack will be released on Feb. 25 and features three small to medium sized maps featured in two playlists – Majestic FFA Playlist and Majestic Team DLC. The former is an eight player free-for-all playlist while the latter is a 4 vs. 4 playlist that focuses on team play.
The maps will also be available as options in the regular Infinity Slayer playlists if all players have access to the Majestic Map Pack.
Additionally, 343 Industries is adding a new gametype that will be exclusive to those that own the Majestic Map Pack for a limited time.
“Halo 4’s” new game type, Infinity Rumble, is exclusive for a limited time to Majestic Map Pack owners and brings a few new twists to the War Games experience. It is a free-for-all game type where players can earn personal ordnance; all special medal and style kills help you earn ordnance faster, and you can also earn assists off of enemy players for even more medal points. Players must carefully conserve and use their ordnance at just the right moment, or combine power-ups with power weapons in the race to be first. Every kill, and every death counts in Infinity Rumble, and this is reflected with a slower spawn time in the free-for-all matches.
Here is the official description for each of the three new maps coming with the Majestic Map Pack for “Halo 4”.
Landfall: A shining city under attack…
The world of Tribute is now a graveyard, but its capital was once a bright beacon of commerce among the inner colonies. Fight in the corridors and courtyards of Casbah’s port authority buildings, but don’t stand still too long. Perfect for Infinity Slayer, this small to midsize asymmetrical map offers interiors with sparse cover, which encourages close-range combat, while the exteriors offer long lines of sight to stalk your opponents. Awesome jump routes let players spring around the outside of the map, incidentally offering a perfect view of the city as it is razed by the Covenant’s brutal assault.
Monolith: Adrift in a forgotten asteroid belt…
This monument and many like it were built by the Forerunners after their final victory over the ancient humans. This small map has central man-cannons, short corridors, almost no cover, and open sightlines which make the location great for a mixture of close and mid-range battle. Monolith harkens back to more classic “Halo” arena-based maps, and its symmetry lends nicely to objective-based modes like Capture the Flag. Monolith is an open battlefield; wherever you look, you will witness the ferocious action that only a small and open map can provide.
Skyline: Combat analysts agree…
The rooftop terrain on this new space tether construction site is an ideal training environment for close-quarters infantry combat. This map, perched high above the sights of reconstruction in Cascade’s capital city, is small and symmetrical, perfect for Regicide with a mixture of high and low spaces and plenty of cover. Don’t think cover means you’re safe, however – this map holds explosive fuel cells that can and will wreak havoc in Skyline’s confined spaces, not to mention the long, long drop if you misstep.
Follow us on Facebook or Twitter for the latest news or you can subscribe to our RSS feed or email alerts.