It was previously announced that the third installment to the “Dead Space” franchise, “Dead Space 3,” would implement a micro-transaction system within the game. Upon this initial announcement, many fans of the series expressed mixed feelings towards this implementation. In response to this, “Dead Space 3” producer John Calhoun commented on the use of this feature in an interview that was conducted by CVG yesterday.
In response, Calhoun expressed ideas behind the reasoning of providing a feature such as this with the release of “Dead Space 3.” “The way the micro-transactions work, is that there’s only three things that you can buy, and they’re basically tiers of different resources. Resources are extremely valuable in Dead Space – we got rid of credits entirely. Everything that you can find in the game can be constructed from resources, which includes Tungsten, Semi-Conductors, Somatic Gel. Combining these in different ways will create either a weapon part, an ammo pack or an upgrade to Isaac’s suit. There’s a lot of players out there, especially players coming from mobile games, who are accustomed to micro-transactions. They’re like “I need this now, I want this now”. They need instant gratification. So we included that option in order to attract those players, so that if they’re 5000 Tungsten short of this upgrade, they can have it.”
“There’s also the hardcore Dead Space players, who are reluctant to spend money outside the purchase of the game. Honestly, most of the dev team are that way, we’re kind of old school, a little bit older. So not only are the micro-transactions completely optional, but all packs are available to purchase using in-game resources that you find. So, your scavenger bot will go out, and sometimes when he comes back he’ll deliver ration seals. You’ll start to accumulate ration seals at a pretty steady clip throughout the game, and everything that can be purchased with real world dollars can also be purchased with ration seals.”
It is explained that they are not providing a system that will diminish the overall value of this game. Through the use of micro-transactions, the studio will simply be addressing the requests of players that prefer to use micro-transactions within a game in order to speed up the process of unlocking certain features within the game.
“Dead Space 3” is currently scheduled to be released for the Xbox 360, PS3, and PC on Feb. 5. For those of you that are interested, we have listed a few screenshots taken from “Dead Space 3” in the slideshow featured above this article.