“Assassin’s Creed 4” and its engine are no doubt going to be impressive, but Ubisoft did not just use the same engine for their upcoming title “Watch Dogs,” they decided to give the game its own.
According to a report from VG24/7 on Tuesday, Watch Dogs technical director Sebastian Viard explained via Twitter than the upcoming open-world’s game engine is not the one from “Assassin’s Creed,” but it is called “Disrupt.”
“Disrupt” was originally built at Ubisoft Montreal for the one purpose of serving “Watch Dogs,” which quiets down rumors that said this game is using the AnvilNext engine from the “Assassin’s Creed” series.
Previously, “Watch Dogs” senior producer Dominic Guay talked about how the PlayStation 4 dramatically improves the performance of “Watch Dogs.”
“I guess the image I would give [compared to PS3] is that it’s like a magnifying lens.
“Every core pillar of the game is able to be pushed further. We’re able to push the immersion. The fidelity of the graphics is one part of the immersion, but it’s more than graphics.
“I’ll give you small examples; it’s like the fidelity of the wind, how it will have everything reacting as it blows through the city, the AI reaction when something happens, every AI has to make a decision on how they’ll react to it.
“We can spend more time in the brain of each AI with a more powerful machine, saying, ‘OK, how will I react to what just happened there? Where will I run to? Will I call the cops?’, or stuff like that.
“Fundamentally the core, innovative part of Watch Dogs is the same on every platform. But on PS4 we’re able to push every lever a lot further,” Guay said.